FAQ

General

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Q: What is the XreaL’s FAQ about anyway?

A: We will try to answer the most commonly asked questions here, so you can get on to playing XreaL.

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Q: What’s the goal of XreaL?

A: XreaL will be a non-commercial free multiplayer first person shooter similar to Quake 3 Arena. XreaL will be open source software and freeware. It will be a Total Conversion and not just an enhanced Quake 3 Arena modification.

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Q: What’s the license of the source code?

A: GPLv2+

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Q: What’s the license of the game media (textures, models ..)? Can I use it for my own projects?

A: Most of the media files are licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported.  See COPYING.txt for more details.

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Q: I’m looking for an engine for our game project. What can XreaL offer?

A: XreaL provides a complete tool chain for game content creation. You will get:

  • the Quake 3 Arena engine with a state of the art renderer similar to Quake 4 including advanced HDR light mapping
  • a customized XreaLRadiant level editor for Q3A/Doom 3 style hybrid mapping
  • a customized XMap2 map compiler based off Q3Map2
  • new Blender3D scripts like a MD5 import/export suite

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Q: Can I run my favorite Q3A mod with XreaL?

A: No, It’s like you would try to run it with Call of Duty.

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Q: When I start the xreal.exe I get: This application has failed to start because the application configuration is incorrect.

A: You need to download and install the Microsoft Visual C++ 2008 Redistributable Package (x86)

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Q: Where are config, save, and other personal files stored?

A: It depends on the OS you are using.

  • Mac OS X: /Users/YOURUSERNAME/Library/Application Support/XreaL/
  • Windows 2000, XP: C:\documents and settings\YOURUSERNAME\application data\XreaL\
  • Windows Vista: C:\Users\YOURUSERNAME\AppData\Roaming\XreaL\
  • Linux or Unix: ~/.xreal/

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Hardware

Q: What GFX card do I need to play XreaL?

A: You need a GFX card that features a DirectX 9 GPU with Shader Model 3.0 support and your OpenGL driver needs to support the OpenGL Shader Language. Every card newer than the Geforce 6600 GT and the ATI Radeon X1300 should be compatible. You should also use the very latest drivers from your card manufacturers website.

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Bug Reports

XreaL is not perfect, it’s not bug free as every other software. For fixing as much problems as possible we need as much bug reports as possible. We can’t fix anything if we don’t know about the problems.

The best way for telling us about a bug is by submitting a bug report at the Redmine page: http://redmine.xreal-project.net/projects/xreal/issues/new

The most important fact about this tracker is that we can’t simply forget to fix the bugs which are posted there. It’s also a great way to keep track of fixed stuff.

If you want to report an issue with the game, you should make sure that your report includes all information useful to characterize and reproduce the bug.

  • search on Google
  • include the computer’s hardware and software description ( CPU, RAM, 3D Card, distribution, kernel etc. )
  • if appropriate, send a console log, a screenshot, an strace ..
  • if you are sending a console log, make sure to enable developer output:
    •       xreal +set developer 1 +set logfile 2

/!\ NOTE: We can’t help you with OS-specific issues like configuring OpenGL correctly, configuring ALSA or configuring the network.

Compiling the SourceCode

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Q: Where can I get the latest SourceCode?

A: You can get it from our Subversion repository at SourceForge.

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Q: How can I compile the source with Visual C++ 2008? It gives a ton of errors!

A: Look into the README.txt. It gives you detailed instructions how to set up Visual C++ 2008 Express Edition and all needed SDKs.

You can leave a response, or trackback from your own site.

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8 Comments

  • Deagle says:

    When will their be another release? I mean not through SVN, and hopefully a playable one :D
    Please keep us aware of what’s going on, the more you do it, the more your project will get known, and the more your comunity will become big.
    It’s good to have news for us, and for you I guess.

    And congratulation, awesome engine,
    Already as nice as HL2 engine at some point =O

  • yes i was looking for a new release. when will that be posted.

  • Dude says:

    This FAQ page doesn’t render properly on Chrome (3.0.195.27 running on XP SP3): the left menu and images are drawn on the right column, overlapping (and obscuring) the FAQ questions and answers at the top. Other pages do not have this issue so I would guess it’s something to do with this page, rather than the style sheet.

  • DonMichelangelo says:

    Hello all,

    just a question: will there be soon a new release of xreal available? I tried the branche from subversion, but i couldnt play the game, seems like any pk3 files are missing!?

  • Teck says:

    If our team were to license the Q3TA source from ID (pay the 10k), and we were interested in including some of your features; Could we pay you for a license of your works (hopefully under the 10k Q3 Cost). This is a serious inquiry.

  • Tr3B says:

    I own the copyright of my modifications and I can dual-license them if you pay the full license from id Software. This excludes the modifications merged from IOQuake3.
    However the renderer modifications are up to 98% my copyright. The other few code snippets which were contributed by others can be removed easily.

    You can contact me via e-mail or Skype for further information:
    E-mail: robert dot beckebans at googlemail dot com
    Skype: tr3b0r_7

  • StingReay says:

    i’m wondering… does XreaL support looping music (ADX-like) and cutscenes?

  • Ulawh says:

    The animation for player models doesnt seem to work is there any solution for that?

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