Unreal .PSK/.PSA model and animation support

I recently had a look at the Unreal model file format specifications and just thought: Hey it looks very similar to the Doom 3 stuff! So I started to write a .PSK model file loader and even got animations from the .PSA files to work!. My previous .MD5Mesh/.MD5Anim code is stable but I have to admit that it is easier to write importers and exporters for the Unreal format.

EDIT: I removed the screenshots showing player models from UT2004 and UT3 because Epic Games asked me kindly to remove them.

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3 Comments

  • Sslaxx says:

    So will the code have to be removed again due to Epic?

  • admin says:

    Don’t worry. Epic Games evaluated the source code and they know that I wrote it from scratch only using some binary format descriptions.
    So we can continue to use it without any further problems. I only removed the screenshots because there was a problem with their IP.

  • Erik de Neve says:

    Very cool that you added this ! I’m glad to see people are still finding it useful – I created the .psk/.psa format ( almost a decade ago – how time flies ! ) when I worked at Epic.

    - Erik

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